Spiritual weapon bg3. On one hand, it hard carried me through levels 3-5ish between it not needing the characters' bonus action each turn and 20 HP eating a TON of enemy actions at those levels. Spiritual weapon bg3

 
 On one hand, it hard carried me through levels 3-5ish between it not needing the characters' bonus action each turn and 20 HP eating a TON of enemy actions at those levelsSpiritual weapon bg3  Xyanyde’s Fire Once per Short Rest, when the wielder misses an attack with this weapon, the target is encased in Faerie Fire

always feels like a wasted 2nd lvl spell slot. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Some Undead and Constructs can't suffer Bleeding. Duration: 10 turns. The issue is it becomes the bread and Spiritual Weapon, the butter of the class so it's not that fun to play because in most hard fighters in Tier 2 and Tier 3 even, Spirit Guardians or upcast Spirit Guardians is the answer. Jekko Jul 21 @ 9:20am. Resistant to Radiant. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Baldur's Gate 3. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Another BG3 specific thing is that when you are using Ranged Weapons, you still benefit from the stats and effects of your melee gear. 1d6 Bludgeoning. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. This is still fine since their domain spells are pretty much all. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant. How. 5m, and they deal Slashing. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. But I don't see an option to attack with spiritual weapon. It is the best spell. Description. Equipping this weapon gives you Immunity to falling damage. Markoheshkir, Nyrulna. gmanlee95 • 4 yr. This gives them a good range of options to. (2) None of the worthwhile summon options in the game will follow you (wolves from Conjure Animal, wind snakes from Conjure Minor Elementals, any elemental from Conjure Elemental). Baldur’s Gate 3 is full of powerful weapons and different weapon types. Showing 1 - 7 of 7 comments. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. This isn't a balance decision. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. 18m DEX Save. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. The weapon is Ethereal , Immune to Psychic and Poison. Beacon of hope doesn't break sanctuary. - Spiritual Weapon, Aid (most efficient healing spell) After level 5, you will rarely want to use a weapon with her, and just use a Cantrip (e. It doesn't have HP in the tabletop version and it dies altogether too quickly in BG3. Take away its Fly action or fix the obvious bug. On any round that the weapon switches targets, it gets one attack. It has to be used as a bonus action so it couldn't be a reaction. Cleric is a Class in Baldur's Gate 3. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. Summoned creatures for example all say: disappears when it drops to 0 hit points or when the spell ends. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Choosing the color of your character’s divine smite, eldritch blast, mage hand, spiritual guardians, etc. Sacred Weapon is an Oath of Devotion Paladin Action. 14. Was sorely disappointed to learn the ability didn't work on the hellfire hand. BG3 is the third main game in the Baldur's Gate series. They have a range of 1. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. On subsequent turns, the 2 acts combined of moving the spiritual weapon and making a melee attack would be a bonus action. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? Spiritual Weapons are a type of creature in Baldur's Gate 3. I read a guide that says use spiritual weapon with shadowheart, cast silence, then use the spiritual weapon to break the wall. 2nd: Silence, Spiritual Weapon, Warding Bond, Aid*, Lesser Restoration* 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope*. It is granted by the mace called The Blood of Lathander. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. You lose Concentration on a spell if you cast another spell that requires Concentration. Thunderwave The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Further down below, you can find a list of all halberds in the game. But if you compare it to the cleric using Spiritual Guardians, Spiritual Weapon, and using his action every turn, his usefulness as a character doesn't measure up. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. Character Build. Like, you'd have an effective character with literally no other spells at all. I have no explosives. Start with summoning Spiritual Weapon with bonus action on. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Spirit Guardians: No, assuming you cast it before Sanctuary. At higher levels, though, it really adds little value. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. Weapon Traits. Inner Peace, Outer Rage:. Sickles. e. 3. Probably the most apparent difference between BG3 and Solasta. < 1 2 >. You must have never played it then. create/animate undead, flaming sphere, spiritual weapon and planar ally. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. If you are leveling Shadowheart as a pure Trickery Cleric, she will gain access to a plethora of spells at each level. 5m / 5ft. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. It got the last initiative. What weapon to give Shadowheart with 10 strength? I was thinking of giving her a finese weapon due to her low strength and decent dex but it seems she cannot use any of the finese weapons around. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. 65 = 6. While spiritual weapon won't benefit from rage, it. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The Red Queen. Reply reply. Damage – 2d6. Really hoping it will be added before release. Contents. Swing your weapon in a large arc to attack up to 3 enemies at once. Duration: 10 turns. The amount of times my spellcaster had to run up to enemies just to. Only one Spiritual Weapon may be summoned at any time. The spiritual hammer deals crushing damage and has a range of 1 ft. The weapons also have around 15 HP each, making them fairly strong. The weapon's Strikes are melee spell attacks. 1d6: Bludgeoning: 1. Hover over the icon for Sacred Weapon. Action. This. Crown of Madness, Spiritual Weapon (which a Bard can get with Magical Secrets) etc. break it. If you are leveling Shadowheart as a pure Trickery Cleric, she will gain access to a plethora of spells at each level. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. so long as it doesn't have concentration it's good, otherwise ruined. Joined: Feb 2022. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Duration: 10 turns. Summon a floating, spectral Halberd that attacks your enemies alongside you. A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. On the other hand 20 HP soon becomes much less useful and the. The wording of spiritual weapon should be pretty clear: you (aka the caster) are the one making the attacks. 1d8+Spellcasting Ability Modifier Force. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. 10. This is amazing because you can use bonus action AND it doesn’t cost concentration. Best Spells by Level for Shadowheart in BG3. Gather your party and venture forth!. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. Sleep spell is the perfect non-lethal option at low levels. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. 1d8+Spellcasting Ability Modifier Force. . Best Spells by Level for Shadowheart in BG3. Summon a floating, spectral Spear that attacks your enemies alongside you. Experiments with a 1 level Monk Dip. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. Abyss Beckoners are Gloves in Baldur's Gate 3. Healing Hands: Cleric 10/Paladin 2. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. While they are both magical conjurations, flame blade is still has to be used like a regular. - Clerics are a full support class. See full list on baldursgate3. Only one Spiritual Weapon may be summoned at any time. Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Gather your party and venture forth!. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. Had this issue. This mace offers 1d6+6 bludgeoning damage, an. Gather your party and venture forth!. Ranger has 13. The wording of spiritual weapon should be pretty clear: you (aka the caster) are the one making the attacks. A spiritual weapon’s AC against touchSpell Sniper sadness. BG3 is the third main game in the Baldur's Gate series. I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 8 kg 3. Reply. Spiritual Weapon: Yes. Music in the Blood: Bard 7/Sorcerer 5. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. This. That doesn't work in 5e if the pikeman can still hit the goblin. Sethan is one of the Greataxe Weapons in Baldur's Gate 3 . Your best option would be a warlock or a cleric. This Weapon receives its own turn in combat. This Weapon receives its own turn in combat. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. BG3 is the third main game in the Baldur's Gate series. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). Flawed Helldusk Gloves. Spiritual Weapon showed up twice in the Patch 8 Notes before being quickly removed: "It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. BG3 is the third main game in the Baldur's Gate series. If you ask us, the best Domain to choose for your Cleric is the either Life Domain or the War Domain. The problem is that because flight is capped by your movement speed, very frequently flight is worse than just being able to jump. The weapon is Ethereal, Immune to Psychic and Poison damage, and. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Gather your party and venture forth!Spiritual Weapon: Cast the spell at level 6 once per Long Rest. Gather your party and venture forth!. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. 6 lb 600Spiritual weapon is a spell that only does exactly what it says it does. Take away its Fly action or fix the obvious bug. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. ・ Blood Sacrifice. druid with flame blade might be what you're looking for. It can Fly using its Movement Speed. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. Spell - BG3. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. - Spiritual weapon is the obvious one missing from the cleric list. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. The following list represents the best individual use consumable items that will aid in the Baldur’s Gate 3: Best Shadowheart Companion Build: Potion of Greater Healing : 8d4 + 8 healing and removes burning. bg3. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. It's a must-take for melee combat clerics. 6 Level. BG3 is the third main game in the Baldur's Gate series. This means that you can go Dual Wield Crossbow, then wield a Shield and an "effect" weapon as your melee gear. lsx file on this line for level 2 spells. Spiritual Weapon: Summon a spiritual weapon that can attack enemies nearby. Bless. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. This will allow you to use Divine Smite with other Weapon Actions, Opportunity Attacks, as well as Smite Spells. Spiritual Weapon: Halberd. So how many can you cast before the first one runs out. Flame Blade is a Lvl 2 Spell from the Evocation school. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. Spiritual Weapon Enhanced. Perhaps that changes in Act 3, just started it so who knows. In Baldur’s Gate 3, the Cleric class represents divine spell casters who draw their power from a specific deity or a divine source. In normal D&D 5th, it can't be attacked, but Baldur's Gate seems to handle it a little different. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Wizard's also have a level 2 summoning spell, Flaming Sphere. Spiritual Weapon. . Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it. Add: Spiritual Weapon - Summon a floating weapon that you can control; deals 4-11 force damage. If you make an attack, no matter how, Sanctuary ends. 100 turns . The idea is to abuse the Spiritual Weapon Cleric Spell (hence Divine Soul Sorc) which allows you to summon a ghost weapon and as a bonus action, attack for (X/2)d8+cha (X is the spell level). Caster can't become Invisible while Concentrating on. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. Show transcript. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. Spell - BG3 Summon a floating, spectral Greataxe that attacks your enemies alongside you. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It has a higher chance of hitting, and emits a bright light. And then when level 5 happens, Spirit Guardians. Spiritual weapon feels awful. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Gather your party and venture forth!. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. It is the best spell. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. ; Reach Weapons have a melee range of 2. And Spiritual Weapon, something every cleric should have in their back pocket, also doesn't exist yet). A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. The vertical distance still counts as movement for flying so when you fly up a. Lacerate(): Slash at your target's vital points to make it Bleed. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Pale Oak. These gloves would do nothing except. Spell - BG3. The weapon you use isn't important other than the damage range. the only button that does. Himself, 11. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. And now that I’ve hit level 4 in the game, I’m bummed that my favorite feat is conspicuously absent. Physical. 45 DPR. Unlike in tabletop, monks in BG3 have the ability to make any weapon they are proficient with (except weapons with the Heavy or Two Handed properties) a monk weapon. You must have played with a DM that doesn't give a toss about the lore, nor do you know it yourself. For other tips, you can visit our BG3 guides hub. Spiritual Weapon: Lvl 2: Evocation: Bonus Action Level 2 Spell Slot: No: Summon a floating, spectral weapon that attacks your enemies alongside you. Contents. There are niche situations like ranged enemies or when Banish is the answer but they are pretty niche given lackluster. Spiritual weapon makes no such mention, so it hangs around doing nothing while you are out. Gather your party and venture forth!Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. playing BG3 made me realise why clerics are expected to be using weapons. Spiritual weapon deals: (1d8+5) * 0. Gather your party and venture forth!BG3 is the third main game in the Baldur's Gate series. Diamondsbane: If an adamantine weapon hits. targets of any size. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Trident Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Trident. In BG3, players can equip three items to gain Force conduit easily. BG3 is the third main game in the Baldur's Gate series. Radiant damage. Gather your party and venture forth!. Shadowheart is a Trickery Domain Cleric that is also a High Half-Elf. Spiritual Weapon (Lvl 6) Reduce Weapon Enchantment +2 Cleave Lacerate Prepare: The Undead Bane: 1d12+1 Slashing: Uncommon: 1. If you're going to maintain concentration then spirit guardians is always better. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. The typical range for melee weapons is 1. Piercing. These are things that no one here can know, so ultimately the answers. BG3 is the third main game in the Baldur's Gate series. Summons are stackable. Bonus – Silence, Pommel Strike, Lacerate, and Cleave. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. Equipping this weapon gives you Immunity to falling damage. Description . Originally posted by Indure: It has been changed to have a health and be targetable. Spiritual weapon is a great spell. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians. BG3 is the third main game in the Baldur's Gate series. And don't forget atrocious movement speed. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. The reason. Sacred Flame is a Cantrip from the Evocation School. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. Spiritual weapon. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. Spirit Guardians deals 3d8 damage (or 1/2, which is still damage), lasts longer, and hits everything in a 15 foot radius. Starting once the player has unlocked a level two spell slot, the. The trick with the Abyss Beckoners is that you can deactivate the Wisdom Saving Throws by removing the Gloves whenever you are not in combat, so you won't have to worry about the Summon going Mad. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 1d8 Radiant. \$\endgroup\$ – Here is a list of spells I would like to see added. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. This can completely ruin their damage, but in BG3 I not seen as many enemies with resistance or immunities. Heavy Crossbow, Longbow. Spirit Guardians, like several other spells, is a powerful spell because you can keep doing other things while you use it. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 3 Light. 9(3(3. 2. Markoheshkir, Nyrulna. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. It has to be used as a bonus action so it couldn't be a reaction. Call forth spirits to protect you. Use spirit guardians. BG3 Full Helldusk Armor Set Guide. Spiritual Weapon’s biggest draw is that it allows for an extra d8 + Spellcasting ability modifier of damage each turn. It's decently strong but just doesn't feel right to use. 6 Flame Blade. Spiritual Weapon. Spell - BG3. Sword of Justice. Enchantment (+1, +2, +3) This weapon is magically enchanted. As you have included Haste for the other classes, you might include it for Druid too. Join. Anyone know if there are mods for the looks of the Spiritual Weapons for Cleric? Honestly surprised there isn’t one already for Jesters lollipop (from Critical Role season/campaign 2). However, obtaining all three items can be a daunting task. ). Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. We at Game8 thank you for your support. It creates a magical hammer for use in combat. You also add the corresponding bonuses (+1, +2, etc. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. 20 Guidance. Gather your party and venture forth!. BG3 Sanctuary Information. All in all, I would say SW is a great spell in DND, but not quite as much in BG3. If you spend a move action directing it to attack a target, it will continue attacking that. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. You can bind any magic weapon as a pact weapon, as per the rule. All within are Silenced and Immune to Thunder damage. BG3 is the third main game in the Baldur's Gate series. It's a must-take for melee combat clerics. Re: Bg3 missing critical spells. So, when Shadowheart casts Spiritual Weapon, I swear I hear the voice actor saying: “That makes two of us!”. Spirit Guardians is a Lvl 3 Spell from the Conjuration school. chr: Originally posted by Malaficus Shaikan: It is a glorified jump. A lot of the alternative choices presented in the video - i. Aug 7 @ 7:58pm. the little-loved Sacred Flame) instead, as it tends to deal more damage at that level. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. It can Fly using its Movement Speed. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Bonus Action. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and their Movement Speed is halved. The point of the above illustration is to show how the spiritual weapon, once created with a Bonus action, can be used with a Bonus action to attack on subsequent turns in combination with a variety of other Actions. Spiritual Weapon. BG3 is the third main game in the Baldur's Gate series. It can Fly using its Movement Speed. It is a "floating, spectral weapon" and I agree that it does not become invisible just because the cleric is. Here is a list of all three items that players can equip to obtain Force conduit in BG3: 1. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Like, i feel like it is super nerfed in this game vs the ttrpg. Healing Hands: Cleric 10/Paladin 2. Gather your party and venture forth! My biggest problem is that it has such little movement. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. 8: raise dead. 10 turns 18m. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. As far as control does, it halves the enemy speed. Originally Posted by GerryWright. So the pikeman needs to stand in a space adjacent to. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. All within are Silenced and Immune to Thunder damage. The best Bard multiclass options in BG3. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. you can use a move action to redirect the weapon to a new target. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects.